THE PLAYBOOK · YSSDYY
How to play FreeCell
Make FreeCell your next activity in the game library. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Compare the starting position with the example in the Guide. Check the relevant rule before repeating a move.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Focus on one rule
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Notice the feedback after each input.
Your goal
Build four suit foundations from ace to king. An attractive position is not enough unless the goal is met. Try to explain the aim in your own words.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Make sure you are interacting with the game rather than the surrounding page.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Apply the same reasoning to the position in your own round. Verify the rule before continuing.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Common questions
Before I begin, what is the goal of FreeCell?
Keep this in mind: Build four suit foundations from ace to king.
As a new player, how do I control FreeCell?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For my first round, what example helps explain FreeCell?
The key detail is this: With two empty cells and no spare empty column, a group of at most three cards can move together.
What should I watch out for in FreeCell?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does FreeCell offer?
Here is the relevant explanation: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
While learning, which play mode does FreeCell use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.